Holding point
Hi everyone, Our last post is now almost 2 years old, that's long, probably too much, but it's now time to explain what happened and where we are going as a team. During the last two years, we had quite a lot of projects in the work:
The first one was obviously to port our Env-products to P3Dv6, despite of the poor success it has, this would have been a nice present to all of our supporters and a beautiful end to the Env-series that met an incredible success. Anyone who keeps using our envproducts on P3D deserved it and I'm so sorry we did not make it. Thank you so much for the success the Env-series met, this was an incredible adventure. Another project was to bring another sort of product to the market, for both P3D and MSFS, it was a common project with another development team, it started in 2023 but it met delays, and in the end, we will unfortunately not be taking part in the project anymore. That may sound as a bad news for our supporters, but it is actually a fantastic news for my personal life and here's why : As you may now, I am also a professional pilot for now 12 years, time flies ! After the end of my training I struggled finding a job as a first officer, the aviation market was in the middle of a job crisis and I had to make a living. As a simulation lover, I've decided to create TOGA projects with Steve to share our repaints (Thank you again for your friendship and support), it quickly transformed into a true development team. Florian who was still in the middle of his studies joined us (thank you so much for what you have achieved) and that's how it all started.
Today, I am delighted and proud to announce that I have finally succeeded in living the dream after joining a major airline as my first pilot job. The selection process was long an tough and I'm now in a training process again (12 years is long, back to books !).
This is the reason I struggled to find the appropriate time to manage new projects at TOGA and why we are so silent since 2023, I was on the fence about what to do and I'm sorry if our supporters felt abandonned, that was not our intention to leave the simulation development so abruptly and so silently. Now, what does it mean for the future?
As much as time permits, I would like to come back to the simulation community, we may only go back to repainting, or developing new products again, it may be software or... more physical products, I have a lot of ideas but I am totally unable to tell you if or when this may happen.
In a nutshell, I would like to say sorry for staying silent for so long, but also thank you again for your support during the last 9 years. TOGA projects is not dead but it is waiting at the holding point for an undetermined time. This is a necessary step to keep it living and we will hopefully be back sooner than later.
Happy flights everyone !
Sincerely,
Maxime







It's genuinely refreshing to read such an honest explanation for a long silence rather than the usual vague corporate statement. The detail about returning to training after twelve years really puts the delay in perspective. One thing I'm curious about: you mention the Env-series port to P3Dv6 as a 'beautiful end' that never happened. Given how much the platform has changed since, do you think that port is now permanently off the table, or could it still be revisited if time ever allows?
Further reading: https://animebreaker.org/
mình có lần lướt đọc mấy trao đổi trên mạng شيخ روحاني thì thấy nhắc nên cũng tò mò mở ra xem thử cho biết. mình không tìm hiểu sâu chỉ xem qua trong thời gian ngắn để quan sát bố cục cách sắp xếp جلب الحبيب các mục và trình bày nội جلب الحبيب dung tổng thể. cảm giác là các phần được trình bày khá gọn, các hurentest berlin mục rõ ràng Huren Berlin nên đọc lướt cũng không bị rối với mình như vậy là đủ để nắm tin cơ bản rồi. جلب الحبيب
👍
Two years is a long time, but hearing that the Env-series might get a proper send-off on P3Dv6 makes the wait worth it. I've been holding onto my old installs hoping for exactly this, so I'm curious to see what the final chapter looks like—checking the library daily for updates. https://z-image-turbo.me
Two years is a long hold, but glad to see the Env-series getting the P3Dv6 send-off it deserves—curious what the "beautiful end" looks like in practice. I've been tracking the progress over at https://image-to-stl.org
Two years is a long pause, but I'm glad you're being transparent about the P3Dv6 port and the Env-series finale—that closure means a lot to long-time users. I've been using https://kling-motion.com