Hi Team, Enjoying your hard work and want to say thank you. Although complex under the hood very simple to operate. P3Dv5 certainly doesn’t need as many shader tweaks compared to V4.5 however I missed the ability to increase the the brightness of the urban night ground tile textures. (using PTA)
Since your software works so well with P3DV5 and you clearly know what you are doing can you add or find away to adjust the night texture shaders. I don’t mean the autogen lights I mean the night texture tiles that are seen from longer distance and higher altitudes, but are too dark when using ORBX add on.
thanks
Night lighting needs to be tweaked in envshade for V5 for sure it’s too dark
I would also like to see this tweak added to Envshade. It was one of my favorites in PTA. Right now if you are using ORBX Global (I assume most do) the ground textures are not visible so you do not see any light splashes up at altitude. You only get the point lights down low so the ground is completely dark up at cruise altitude. I hope this would be a consideration on later updates.